
Godefroy should be a disappointing rehash of Godrick, but it was too funny for it to be one.Īfter this whole region (except for the Volcano Manor which I didn’t notice the secret wall for at first haha.), was Caelid and Dragonbarrow right after that. First impressions on some of these fights do feel important, and I’m glad I fought Elemer before finding a single bell-bearing hunter. The windmill village afterward was another reminder that this game had no shortage of surprises in store that weren’t simply the next dungeon or mini-dungeon.

I really appreciated how late into the area the map was, it really baited me into a much longer session than I’d intended the evening I decided to tackle it. To think there was such verticality in this game. And the parts that were, honestly weren’t wasted at all in the greater scheme of things.īy the time I was ready to explore the Altus Plateau I had another moment of underestimating the game’s scope. Hardly an ounce of ground, of world, felt wasted.
BINDING OF ISAAC CEREBRUM DISPERSIO MIDI TORRENT
I was able to use Torrent to climb up walls I shouldn’t have, but at best it led to amusing predicaments where I couldn’t get high enough to sequence break something, but was high enough to have the ground now be far, far below me.ĭespite the constant assurances, I kept doubting! I kept thinking “oh there’s no WAY they’ll let me get over there” and then I found myself over there with enemies or an item to grab. A jump button added so much, and yet it felt balanced. It was nice to see a 3D game capture this feeling despite the limitations of no climbing. This is a kinda mindset I’ve held for a while, and the last game to really reward me for such an approach was Noita. Similarly, it felt so rewarding, at least to me personally, to analyze an area and be able to spot offbeat paths leading to catacombs, mines, and the like. While it felt a bit spoilery to have a bunch of loading screens show important locations, it made for a nice treat when you finally found a particular sight, or a particular character. ANYWAYS, back to gushing about Elden Ring.īefore I forget, my main weapon was the Bloodhound’s Fang, which I used in 2H fashion after finding it in the Limgrave area I believe.? Didn’t experiment with a second weapon till after finishing the Capital area and using its boss’s. Don’t care how long I have to wait for That Guy to be ousted, but that’s the choice I made there.
BINDING OF ISAAC CEREBRUM DISPERSIO MIDI PS4
There’s no doubt I’ll play Bloodborne someday, even if I have to go the PS4 route. On that note, my played order is Dark Souls 1 -> 2 -> Demon’s Souls (PS3) -> Dark Souls 3 -> Elden Ring. 90+% melee only (curved greatswords preferred), with shields only coming out to test who can be parried (rarely utilizing for boss attempts), and a bow for enemies too far to reach with my blade.

Dex build, as always with my blind runs of FromSoft games, at least since my second of them. I suppose I should start part 2 with a description of my playstyle.

「This is the boading call for passengers of flight SCP-787 bound for R'lyeh.Īlso there will be a slight departure delay due to.
